
Developer
I'm an Italian programmer with 6 months of experience on Roblox Studio. My experience began with my project "Brief Escape", which was my first game. Brief Escape is a fan game of Fnaf, all the mechanics in the game are either invented by me or similar to Fnaf but that works differently. The main focus of Brief Escape is the multiplayer aspect, it should fall under the asymmetrical genre (1 nightguard vs 4 animatronics).
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A fast ShowCase of all the Nightguard mechanics. All the features, models (except the mouse, i took it from the toolbox), map build, map design and animations are made by me. All the SFX are not made by me but i downloaded them and implemented in the game Credits to "ESN Productions" for the soundtrack that you can hear in the background.
Read more →Showcase of the vents feature. All the features, models, map build, map design and animations (except for the walking animation) are made by me. All the SFX are not made by me but i downloaded them and implemented in the game (sorry for the very bad audio, it's the recording not the game) Credits to "Odd Behavior" for the soundtrack that you can hear in the background. Credits to "Ethernal" for the walking animation.
Read more →The cams are my different interpretation in 2D, instead of the regular watch the cams. All the features, models (most of them), map build, map design and animations (except for the walking animation) are made by me. All the SFX are not made by me but i downloaded them and implemented in the game (sorry for the very bad audio, it's the recording not the game) Credits to "Odd Behavior" for the soundtrack that you can hear in the background. Credits to "Ethernal" for the walking animation. Credits to "DirOLololo" for the playground horses and balloons.
Read more →The moment where as the animatronic you try to attack but you get deflected. All the features, models, map build, map design and animations (except for the walking animation) are made by me. All the SFX are not made by me but i downloaded them and implemented in the game Credits to "Odd Behavior" for the soundtrack that you can hear in the background. Credits to "Ethernal" for the walking animation.
Read more →Showcase of the attack system. All the features, models, map build, map design and animations (except for the jumpscare and walking) are made by me. All the SFX are not made by me but i downloaded them and implemented in the game Credits to "Odd Behavior" for the soundtrack that you can hear in the background. Credits to "Ethernal" for the walking animation. Credits to "Aven" for the jumpscare animation.
Read more →Showcase of the attack system. All the features, models, map build, map design and animations (except for the jumpscare) are made by me. All the SFX are not made by me but i downloaded them and implemented in the game Credits to "ThrillShowX" for the soundtrack that you can hear in the background. Credits to "Aven" for the jumpscare animation.
Read more →Showcase of the attack system. All the features, models, map build, map design and animations (except for the jumpscare) are made by me. All the SFX are not made by me but i downloaded them and implemented in the game Credits to "Kevin MacLeod" for the soundtrack that you can hear in the background. Credits to "Ethernal" for the jumpscare animation.
Read more →Showcase of the attack system. All the features, models, map build, map design and animations (except for the jumpscare) are made by me. All the SFX are not made by me but i downloaded them and implemented in the game Credits to "Kevin MacLeod" for the soundtrack that you can hear in the background. Credits to "Aven" for the jumpscare animation.
Read more →Showcase of the attack system and of my animation skills, the jumpscare is made by me. All the features, models, map build, map design and animations (except for the walking animation) are made by me. All the SFX are not made by me but i downloaded them and implemented in the game Credits to "Odd Behavior" for the soundtrack that you can hear in the background. Credits to "Ethernal" for the walking animation.
Read more →Showcase of my animation skills. All the features, models, map build, map design and animations (except for the walking animation) are made by me. All the SFX are not made by me but i downloaded them and implemented in the game Credits to "Odd Behavior" for the soundtrack that you can hear in the background. Credits to "Ethernal" for the walking animation.
Read more →Showcase of my animation skills. All the features, models (except for the toilets, these are form the toolbox), map build, map design and animations (except for the walking animation) are made by me. All the SFX are not made by me but i downloaded them and implemented in the game Credits to "Odd Behavior" for the soundtrack that you can hear in the background. Credits to "Ethernal" for the walking animation.
Read more →Showcase of how the animatronic can create problems. All the features, models (Except for the toilets), map build, map design and animations (except for the walking animation) are made by me. All the SFX are not made by me but i downloaded them and implemented in the game (sorry for the very bad audio, it's the recording not the game) Credits to "Odd Behavior" for the soundtrack that you can hear in the background. Credits to "Ethernal" for the walking animation. Credits to "DirOLololo" for the fireaxe and the fire extinguisher.
Read more →The cams are my different interpretation in 2D, instead of the regular watch the cams. All the features, models (most of them), map build, map design and animations (except for the walking animation) are made by me. All the SFX are not made by me but i downloaded them and implemented in the game (sorry for the very bad audio, it's the recording not the game) Credits to "Odd Behavior" for the soundtrack that you can hear in the background. Credits to "Ethernal" for the walking animation. Credits to "DirOLololo" for the playground horses and balloons.