AVentura-Dev Developer
Your average animator. I work with any rigs you give me and in any style of animation you want. Fast, slow, impactful, flashy, choreographic, telegraphic, you name it. I prioritize in combat and movement but I'm open to any type of animation, I'd love to improve in anything I can.
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November 10th 2025 - Snippet fight of my anime "Chains Unbound", learnt choreography, adaptation, martial arts and feints while animating this.
September 18th 2025 - Animating a 1v2 and using arcs in wind-ups and endlags of any movement.

July 22nd 2025 - Swapping between different rigs during the fight and animating complicated humanoid rigs.
July 26th 2025 - Cutscene featuring hand movement and expressive movement.

November 26th 2025 - Full-fletched 2 minute 27 second animation showcasing extremely fast combos, choreography and adaptation in said fight, gaining the ability to effectively Parry and overcome himself in the fight scene. Grace as a game is unserious, full of action and also symbolic so I tried to do all three in one animation. 1st part = goofy, 2nd part = fight, 3rd part = symbolism
Read more →June 14th 2025 - Syncing music with the attacks and featuring adaptive choreography.
June 9th 2025 - Using blood, sound design and the environment in a finisher.
March 13th 2026 - Animating new niche weapons like the nunchucks and staff [Inspired by the game Sifu] and some abilities.
April 28th 2026 - Animation made by enlight_d, pothead guy voiced by me, emo voiced by enlight_d.
August 10th to 20th 2025 - Animating a bunch of different weapons, working on endlag and realism of attacks. Basically a training arc of mine around the time of early Lost Aetheria.
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May 16th 2026 - Animating with a metal gear ray that has like over 30 parts in its rig, lots of movement and mainly an aura animation.
July 9th to July 10th 2025 - Animated several moves for the studio Dev4Fun.
April 1st 2025 - First dance I ever did, a joke animation at first but it turned out looking smoother than I expected.
May 16th 2026 - Animating with a metal gear ray that has like over 30 parts in its rig, lots of movement and mainly an aura animation.